
-------- TML Message #1616 --------

Archive-Message-Number: 1616
Date: Sat, 6 Oct 90 00:27:22 EST
From: grue@batserver.cs.uq.oz.au
Subject: Ship design

hiya,
	Hows this for a medium sized ship design (it took a little over
one hour to produce using the forthcoming ship design program, most of
the time was spent doing the design evaluation by hand).

The design program does (finally) work correctly (I hope), it just needs
a some tidying up around the edges to make it more user-friendly and
a little extra manipulation of the database.




CraftID:        Meson Destroyer, Type MD  TL=F (High Stellar), MCr16410.4
Hull:		18000/45000, Disp=20,000, Config = 7, Armour=40,
		Unloaded=285076 tons, Loaded=331494 tons
Power:		3522/7044, Fusion=950814Mw, Duration=4/12
Loco:		3060/6120, Maneuver=6
		NOE=190, Cruise (vacuum)=3150, Top (vacuum)=4200
Commo:		Radio=2xSystem, Meson=2xSystem
Sensors:	ActiveEMS=2xContinental, 2xPlanetary, 2xFar Orbit,
		PassiveEMS=2xInterplanetary, 2xSubstellar, 2xInterstellar
		EMS Jammer=2xContinental, 2xPlanetary, 2xFar Orbit
		Densitometer=2xHighPen/1km, Neutrino=2x10kw, EMM
Off:		MesonGun=T0x
		    Batt 1
		    Bear 1
Def:		DefDM=+14, MesonScrn=9, NuclearDamper=9
		Repulsors=x09
		     Batt   8
		     Bear   8
		Sandcaster=xx9
		      Batt   5
		      Bear   5
Control:	Computer=3x9-fib, Panel=129x holographic linked
		Special=3xLarge Holodisplay, 129x heads-up holodisplay
		Environ=basic end, basic ls, extend ls, grav plates,
		inertial comp
Accomm:		Crew = 131
		Staterooms = 131 x double occupancy
Other:		Fuel=46418, Cargo=0
		ObjSize=Large, EmLevel=Moderate


This is basically an attempt to pack a spinal meson gun-T into a very
small ship and to then give it sufficient defences to survive for a
couple of rounds in combat.  Special measures were taken to provide
maximum possible defence to incoming meson fire.

This series of ships was never intended to stay on station for extended
periods.  Its primary function being to cause as much damage as possible
to enemy fleets in a combat situtation.


Would this sort of ship fit into the TML's version of Fighting Ships???
[ I spent a fair bit of time getting designs highly optimised under the
old High Guard rules and MT was too complex for that ]




							Pauli
seeya

Paul Dale               | Internet/CSnet:            grue@batserver.cs.uq.oz.au
Dept of Computer Science| Bitnet:       grue%batserver.cs.uq.oz.au@uunet.uu.net
Uni of Qld              | JANET:           grue%batserver.cs.uq.oz.au@uk.ac.ukc
Australia, 4072         | EAN:                          grue@batserver.cs.uq.oz
                        | UUCP:           uunet!munnari!batserver.cs.uq.oz!grue
f4e6g4Qh4++             | JUNET:                     grue@batserver.cs.uq.oz.au

-------- TML Message #1617 --------

Archive-Message-Number: 1617
From: Ran El-Yaniv <yaniv%shum.huji.ac.il@cunyvm.cuny.edu>
Date: Mon, 8 Oct 90 14:43:26 +0200
Subject: Mercenary company, by Robert Dean


Hello,

  You have made the company vehicle and personnel heavy. It bacame a
battalion (-).

  Let's see... I shall use generic company structure.


        Enlisted NCO Officers
Section   7-8     -     -
Squad      15     1     -       Sgt
Platoon    30     2     1       2x Sgt, 2Lt
Company    90     7     5       6x Sgt, MSgt, 4x 2Lt, Lt

  This is as far as direct increase is carried. The next level is
already a Battalion, having organic support echellons.

A Battalion would have:

  1 HQ Platoon(+) (Staff, Intelligence, Medical, Supply and Logistics -
                  officer heavy)
  1 FS Platoon (Heavy mortars, ATGWs, etc)
  1 Signals section + NCO
  1 Recon squad
  3 Companies

  Thus: 402 personnel, of them 24 officers (8 in the HQ platoon).

  Vehicle-wise, you made a classic organizational mistake. There are too
many vehicle types for a single LOW level unit. The variety may be
encountered in a brigade (more probably in a division), but not in a
battalion and certainly NOT in a company. For an infantry battalion you
would have some type of a fast, small, vehicle for all battalion assets
together with a number of medium load vehicles. The FS platoon, parts of
the HQ platoon and the companies would have some types of APC (ACV or
Grav or even tracked). The mixing of unit types comes only at the brigade
level. At battalion level, the entire unit is of a single type (infantry,
mechanized infantry, armour, etc).

  If the battalion is a mercenary battalion, than AT LEAST one training
company must be included, probably two. This would make the battalion into
a battalion(++).

                           Yours in advance,

                 yaniv, Sgt(res), Division 'The Steel'



-------- TML Message #1618 --------

Archive-Message-Number: 1618
From: Ran El-Yaniv <yaniv%shum.huji.ac.il@cunyvm.cuny.edu>
Date: Tue, 9 Oct 90 08:35:43 +0200
Subject: Mercenary formations



  Carrying the mercenary unit structure further, I'd like to design a
mercenary brigade. For this purpose I do not intend to use specific
vehicles, weapons or technology level. The only assumptions I am making
are:

        1. The unit is at least TL8.

        2. That it is an ad hoc formation, based on the battalion I
           posted earlier.
- ----------------------------------------------------------------------

Brigade, Mercenary, Heavy:

  1 HQ company(+)
  1 Recon company
  1 Signals company
  1 Artillery company(+) [includes its own logistics - platoon]
  1 ATGW platoon
  2 Armoured battalions
  1 Infantry battalion

  1 Training Cadre platoon
  1 Training battalion

Personnel: 1713 regular
            435 training and cadre

Vehicles:
  2 Armoured battalions: 160 Tanks (includes tanks for the CO, EO, IO, etc)
                          14 APC/FS
                          10 APC/CC (Command Centre)
                           8 Recon APC
                          20 Light Trucks (Jeeps/Blazers/Humvees/etc type)
                          30 Medium Trucks (M-325/Negev/Reem/etc type)

  1 Infantry battalion:   50 APC
                           7 APC/FS
                           5 APC/CC
                           4 Recon APC
                          10 Light Trucks (Jeeps/Blazers/Humvees/etc type)
                          15 Medium Trucks (M-325/Negev/Reem/etc type)

  1 Artillery company(+):   5 SP Artillery (assuming 7 crew/gun)
                          11 SPA/SR-SSM (assuming 5 crew/launcher)
                          16 APC/AC (ammunition carrier)
                           6 Light Trucks (Jeeps/Blazers/Humvees/etc type)
                          16 Medium Trucks (M-325/Negev/Reem/etc type)

  1 ATGW platoon:          4 LT/ATGW (Jeeps/Blazers/Humvees/etc type)
                           5 APC/ATGW

  1 Recon company:        26 Light Trucks (Jeeps/Blazers/Humvees/etc type)

  1 Signals company:      13 Medium Trucks (M-325/Negev/Reem/etc type)
                          13 APC/SIG

  1 HQ company(+):        20 Medium Trucks (M-325/Negev/Reem/etc type)
                          10 Light Trucks (Jeeps/Blazers/Humvees/etc type)
                           6 Heavy Trucks (Reo/PLS/etc)
                           6 Tank/ARV

Totals:
        160 Tanks
        132 APC of all types (actually, same type with role modifications)
         94 Medium Trucks
         76 Light Trucks of both types
         11 SPA/SR-SSM
          6 Heavy Trucks
          6 Tank/ARV
          5 SPA

        Of these, the greatest variety is in the APC. Some 37% are
        standard infantry APC of the appropriate TL. The rest are almost
        evenly divided between Fire Support, Command Centre, Signals,
        and Artillery Ammunition Carriers. Finally there is a handful of
        ATGW APCs. These can all be based on the same type. In fact, the
        CC and SIG models may be very similar.


  This formation is slightly lopsided. It would do much better _without_
the Training battalion. I assume that a mercenary _unit_ would have
almost 30% of its personnel as trainees at a given time. Of these, 50%
are of a sufficient level to accompany the unit in the field, without
unduly straining the logistic echelons of the unit. Of course, such
consideration comes only at the brigade, the division and the corps
level. The training sub-unit would have to be self-supporting as far as
logistics are concerned.

  I decided to give the brigade its own artillery assets. This is to
allow the brigade to be independent of the employer. The battalions are
dependent on their organic fire support platoons.

  The problems of this formations are, as always, logistics. If the unit
is to operate without advanced support formations, the soldiers must be
their own logistics experts. Everything from system D to systemized
liberation of supplies and fuel will have to tolerated or seen to by the
hiring government. A second, glaring, problem is the lack of organic air
assets unless the unit is grav capable.

  The brigade is heavy in the sense that it can (almost) operate alone.
It is a formidable force, but a breakable one. It must mainly haul
ammunition and replacement parts and rely for food and fuel on the hiring
party. The equipment must be highly standardize. The brigade must
establish a good staging area if it is to conduct lengthy operations.



                           Yours in advance,

                 yaniv, Sgt(res), Division 'The Steel'


-------- TML Message #1619 --------

Archive-Message-Number: 1619
From: Edwin Wiles <elw@netx.COM>
Subject: SF Mercenary Examples
Date: Thu, 11 Oct 90 12:20:36 EDT

For those of you interested in seeing a large mercenary
force described in science fiction, I recommend you check
out David Drake's "Hammer's Slammers".  To see what a *small*
outfit would look like, try David Drake's "Forlorn Hope".

One of the "Hammer's Slammers" books has a TO&E chart and
discussion in the back.  If there's interest, I will see to
digging up the exact title.

- -- 
Preferred: elw@netx.com			Edwin Wiles, NetExpress Inc., Vienna, VA
Alternate: ...!grebyn!netex!elw

"Nitwit ideas are for emergencies.  You use them when you've got nothing else
 to try.  If they work, they go in the Book.  Otherwise you follow the Book,
 which is largely a collection of nitwit ideas that worked."

-------- TML Message #1620 --------

Archive-Message-Number: 1620
Subject: New TML Service Announcement
Date: Thu, 11 Oct 90 16:27:32 PDT
From: James T Perkins <jamesp@metolius.WR>


Rob Dean has offered us a new TML Service.  You may have been watching
his vehicle designs flowing by on the list.  Well, if you missed some,
you can now ask him for a copy! Here's the official entry in the TML
Orientation message:

Vehicle Design Keeper: rsdean@crdec8.apgea.army.mil (Rob Dean)
	Rob has a huge collection of vehicle designs for use with
	MegaTraveller.  Send mail to Rob if you'd like him to send them
	out to you.

Thanks, Rob, for making this new service available.

James
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Traveller Mailing List Administrator	     James T Perkins @ Tektronix, Inc
traveller-request@metolius.wr.tek.com	     Beaverton, Oregon, USA
uunet!metolius.wr.tek.com!traveller-request  "Load Auto/Evade, Beowulf!"

-------- TML Message #1621 --------

Archive-Message-Number: 1621
Date: Fri, 12 Oct 90 15:49:36 -0400
From: "T. L. Hayes" <al646@cleveland.freenet.edu>
Subject: The Same Name -


Listees -

     Hi, I am new to The List so if this question has been asked before
sorry.  I am setting up an empire of my own (ie. distinct from the usual
Imperium and possibly coexisting) and I have just one question:  Where
does one get 5800 different names for the stars/main worlds (9 sectors at 
50% density)?

     My first inclination is to duplicate names already used but that is
not very attractive, especially if the two empires coexist.  Moreover, my
empire has an alien race as its "ruling species" hence alien sounding
names would be better.

     Random word generators (ala MT) produce far too few usable names and
require me to read 100's in search of the few suitable names.  Any ideas?

Thank (in advance)

Tony Hayes (alias Kobi Steele - Space Pirate!)

- --
T.L.Hayes                  |
MIT/Lincoln Laboratory     | "He IS a Borg!" - Worf
Lexington, MA              |

-------- TML Message #1622 --------

Archive-Message-Number: 1622
From: Jim Cheetham <jim@oasis.icl.stc.co.uk>
Subject: Random names for empires
Date: Tue, 16 Oct 90 9:59:37 BST

	In reference to an impassioned plea ...

>                               ... and I have just one question:  Where
> does one get 5800 different names for the stars/main worlds (9 sectors at 
> 50% density)?

	Well, as you pointed out, randomly-generated names are a bit of
	a bind sometimes (though there's quite a good one available from
	the archive-server@joshua.atherton.com), so I always think of
	some underlying reason for names of systems.

	Which isn't as hard as it seems ... Niven's worlds hold some
	marvellous evocative names - Jinx, WeMadeIt, Mount Lookitthat
	(did I spell that right? Hmm..), but perhaps you're looking
	for something a bit more ... serious.
	If you're really designing an empire, and not just a series
	of systems, then you'll know (or will make up now!) the sorts
	of people who discovered the systems in the first place. Was
	it corageous explorers? Then they'll name them after places
	back home (like the Mayflower people ...) or trite descriptive
	names. Perhaps after their favourite authors and musicians, if
	they were more likely to be 'gentlemen explorers'. If they
	were governmental agents, then they would be designated a code
	name (like LV-426) and named much later by the settelers (Acheron).

	So, get your thinking cap on! Naming systems I have used with
	some success in the past (ie no-one knew where I got them from)
	have included 2000AD artists (Bolland, Dillon, Ezquerra, etc),
	Tolkien dwarf names (for the mining settlements, you see!),
	names of fish (for the water-worlds...) and so on. Or perhaps
	something un-related ... after all, the craters and mountains
	of our fair moon are all named after scientists and mathematicians,
	so perhaps there's a lesson to be learnt from there!

	(Mind you, it's not always easy to think up things like that ...
	 perhaps a few nice topics can be suggested that provide good
	 system/planet names? And bear in mind that if a section of the
	 empire was won from another species, they'd already have names
	 them in their own language ... so crank out the random name
	 generators with a clear concience!)


/--------------------------------------------------------------------------\
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\--------------------------------------------------------------------------/

-------- TML Message #1623 --------

Archive-Message-Number: 1623
Date: Mon, 15 Oct 90 23:21:50 -0500
From: Mark Gellis <f3w@mentor.cc.purdue.edu>
Subject: Re: Random names for empire

[This came to traveller-request.  I forwarded it to traveller and added
a more meaningful subject line -- James]

1) If you don't mind spending the bucks for it, a good biographical
dictionary is an excellent source of names.  So is any good encyclopedia.

2) The cheap way to do the same thing, for people names, is to get a copy
of a phone book for any major city, but Manhattan is probably one of the 
best.

3) An atlas, and/or an almanac (which lists names of towns, counties, etc.)

4) A dictionary of mythology, or a dictionary of Saint Names

5) A good thesaurus


>From what I have seen, people name places after (a) obvious geographical
features, (b) famous people, (c) important ideas, or (d) other places.

Examples include (a) Falling Rock, (b) Washington, (c) Intercourse (yes,
there is a town named Intercourse), or (d) New York (which used to be New
Amsterdam).

Generally, I think stars will be named after people, probably very famous
real persons or mythological figures.  As for planets, anything goes.  And
when it comes to moons or asteroids, of which there are usually an abundance,
especially below the 100 km. size range, you can expect some of the names to
be damn silly.

If you need a randomizer, there are several methods.  I usually just flip
through pages with my eyes closed and stab a finger down at random intervals;
if I like the name I find, I take it.  If not, I keep going.  When I get
through one list of names, I either start over or go back.

Another method would be to throw two or three ten-siders (depending on the
size of the book) and use that as your page number, or a number to add to
your current page.  If you reach the end of the book, either subtract your
total from the length of the book and use that as your new starting page
number, or just start over.

By the way, I totally forgot another useful source of names.  Baby name
books!  (You can find some that have ten thousand names in them, and there
is at least one "Baby Names from Around the World" books for that international
flavor.  Another source is books of folklore, or folk tales, etc., since
these will have famous cultural figures listed (as the characters in the
stories).

I hope this helps.

Enjoy.

Mark

-------- TML Message #1624 --------

Archive-Message-Number: 1624
Subject: Gamemaster '90 this weekend
Date: Tue, 16 Oct 90 09:23:32 PDT
From: James T Perkins <jamesp@metolius.WR>


Hi all, I will be off to Gamemaster '90 in Boise this weekend.  It
appears that this Con will be well attended by local TML subscribers:

	Ron Abramson, Boise ID (cowriter of "Total Recall" adventure)
	Richard Johnson, Hillboro OR (TML PBEM Referee)
	Mark Cook, Corvallis OR (kid who won the Traveller's Digest
		random drawing some months back :-)
	James Perkins, Portland OR (TML Administrator)

I also suspect that some Digest Group Publications folks will be there
that we can install as honorary TML members.  Mark, Richard, and I will
be carpooling the 400-odd miles to attend the event (thanks, Mark!).

Some of the adventures at the Con (these are from mail sent by Ron
Abramson):

	AD&D: written by Jeff Latimer  Rounds 1-3
	GURPS Space: Based on the movie _Total Recall_, the adventure is
	       being written and run by Ken Brough, Jeff Waldeck and me
	       (excuse my immodesty, but this should be _fun_) Rounds 2-3
	MegaTraveller: "Antares Down" run by Joe Fugate and Gary Thomas Round 4

	The time that the rounds will run are:

	Round 1: 8:00 - 11:30 AM
	Round 2: 12:00 - 3:30 PM
	Round 3: 4:00  - 7:30 PM
	Round 4: 8:00 - 11:30 PM

I'm planning to attend Antares Down for sure, and maybe Total Recall
(although I don't know if they'll let someone in whose closest brush
with GURPS was several months playing Metagaming's The Fantasy Trip).

If you are planning to go, drop me a line this week, so I can know
who to watch for (or should that be, "watch out for" :-).  If you don't
know us by name, watch for the TML references scribbled on our name
badges.

Bis Spaeter,
James
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Traveller Mailing List Administrator	     James T Perkins @ Tektronix, Inc
traveller-request@metolius.wr.tek.com	     Beaverton, Oregon, USA
uunet!metolius.wr.tek.com!traveller-request  "Load Auto/Evade, Beowulf!"

-------- TML Message #1625 --------

Archive-Message-Number: 1625
From: wrgate.wr.tek.com!oresoft.com!richard@reed.UUCP (Richard Johnson)
Subject: PBEM Turn 10.2 (long--169 lines)
Date: Tue, 16 Oct 90 8:22:18 PDT


PBEM -----  Turn 10.2 -------------

Some of the best role-playing I've ever seen happened this last week.
unfortuanely - it was all private stuff between two or three players.

I'm posting this as a turn so we can get on with the game.  Our beloved
CO really does have an announcement, but his player is incredibly busy at
work right now.  I'm going to excercise GM privilege and make his 
announcement for him.  It IS fair to chew me out later for omissions and
errors, and for saying the wrong things.

===================================================================

(People start waking up and crawling down the passageway to sick bay.
 A general announcement says that there is an all-hands muster at 14:00.
 The doc and the engineering robot carry the totally incapacitated
 back to their cabins and lock them in.)


At around 13:30 or so you begin to gather in the rec area.  Ranks are
noticably thinned.

Nishu scratches his head.  "I've been to a lot of parties in my time, 
but I've NEVER seen anyone get this blitzed.  I wonder if something was 
wrong with the refreshments?"

"What about Fritz?" asks Etienne.  "Fritz Severin." 
        [That's really `Fitz' btw -- Richard]

Nishu looks sheepish.  "Um, I'm not sure, sir.  I thought I heard someone over
the intercom yelling about calisthenics on the cargo deck, but I couldn't
tell if that was him or somebody else."

"Anyway - we are secure in jumpspace.  Engineering reports no problems with
grid.  Current ETA at midpoint is roughly 152 hours.  One quiet week in jump,
the refuel stop - leastways, I assume that's why we'd be popping out in deep
space - and another week after that."

"I believe Bortai Narayanan left ship before we jumped, something about family
matters."

"I don't think we actually have to refeul.   We have enough H2 left for one more
jump, although I'm not sure how big a one."



(Hssssssssssssssssssssssssssss...CLick...Click...CLICK...cli.........Hssss)

     [a very low background hiss comes on the Engineering Comm dots,
communicators, etc.]

     "Uh, Chief? This is Zben. I found that annoying click in the comm
channels.... There was a bug in the system". [In the background is
heard surpressed laughter, from someone else in the room]. "I mean, a
Real bug, y'know, with eight legs and all that? It welded itself
across a power lead in the Comm relay.... Ummmm, request permission to
seal room and spray with Bio-hazard Away?" [The background laughter
is no longer surpressed; someone is Very Amused...]

<no click :->
  "Johann here, there are some administration things for engineering that we'll
have to take care of. Most important are evaluating the number of engineers
need on each of our vessels and work out which of us that takes care of which
ship. Vouf, Zben, Fritz, how many engineers would you think is needed on each of
the ships? Take different missions like standby, orbiting, insystem transfer and
jump into account. We'll talk about this, say, 15minutes after the muster ends.
Also, I never heard from anyone but Vouf, Zben and Fritz, Are the rest of the
team asleep? 4 men and a robot sounds more like an bad holo sitcom than a
engineering team."



Amidst the still-partially-hung-over bustle in the Rec Room, the door
opens at precisely 1400 hours and Bhyarrvouf comes in. His normal
loping crouch has been replaced by an easy, arrogant saunter, and his
grimy Engineer's coveralls are nowhere in sight. In their place, he
now wears a flashy black and silver uniform with metallic trim and a
number of ribbons and patches in an unrecognizable ranking scheme. He
looks around the room once, and pauses to nod to each of the Team
Leaders, with a wry half-smile to Dr. Van der Merwe. He steps over to
Dr. Abuko and whispers, "I'll speak to you after the muster. But first
things first." Without waiting for an answer, he turns away and
lightly bounds up onto the podium, where he stands stiffly at parade
rest, approximately two meters behind and to the right of where
Commander Ger will stand to address the crew.... 


Almost immediately Count Ger strides in from the other end of the room.
Stepping before you he pauses only briefly to look over the remnants
of the crew.

"Well, we haven't much time for meeting like this.  You can see for
 yourselves how the ranks have thinned.  I won't bother with the roll;
 It'll sound like we just lost a battle, not had a party.

 First, as you might have noticed, we now have an executive officer.
 It's no longer necessary for me to stand both port and starbord 
 bridge watches.  'Vouf's PRIMARY responsibility will now be on the
 command team, and secondary responsibility to engineering.
 (In game terms, this means you can send mail to Mike, instead of
  Dan, who is terribly busy for a few months.  Otherwise, the command
  structure is unchanged.  RJ)

 We should be re-entering normal space in 6 hours.  We should emerge
 in deep space, about halfway to R-alpha.  Our orders say we should
 meet a refuelling tender, and a troop carrier with whom we can make
 some personnel changes.  I have four resumes so far: one scout, one
 engineer, one armsman, ... and a [he _almost_ pauses] lawyer.

 Tursnkaad's errand boy, Ian Thomas, will be put off when we dock.
 Apparantly he was only here to pass some information to the lawyer.
 While, in a crunch, he might be useful, I doubt he'd do us a lot of 
 good stuck, in a coma, in a cabin.

 Dr. Van Der Merwe.  Get whatever resources you need, and put the rest
 of the out-of-service characters into a slow, or stasis, or cold-sleep.
 I don't want them using resources, dieing, or who-knows-what.  While
 you're at it, find out why no one is waking up - or dieing either.
 You can draft whatever you need out of the science teams for it.


 Next, just before the party, Seargant Hammer found a locator beacon,
 a very sophisitcated one, hidden in one of the passageways of the
 Alcyon.  It was probably put there during the initial loading.  Who
 ever did it is, in all likelihood, either no longer on the ship (one
 of the Turnskaad stevedores) or is not now awake.  In any case, 
 all of you should be on your toes.  No telling what it was used for.
 I'll take a few brief suggestions whether to attempt disinformation
 or to simply destroy it.

 As soon as we pick up our new crew and passenger, we'll need a really
 brief get together to discuss the next phase of our mission, and
 pass along the new watch bill.

 As always, my cabin door is open.  If you've got any troubles, bring
 'em forward, then we can solve 'em.

 Dismissed."


===========================================================

As predicted, the Alcyon enters normal nothingness at 18:00 on the nose.
At 18:05, sensors report uncloaking of a small ship about 200 seconds
away.  At 18:05:10 an automatic ID query is received and acknowledged.
At 18:10 the Alcyon is alongside the "Ramir" a scout with some
Zhodani-like design features.  Lieutenant Alfeche of the Ramir indicates
that refuelling is to commence at 18:30; the tender will auto-uncloak
at 18:20.  

At 18:13 the troop carrier/corvette "Anslinger" uncloaks and approaches.


==========================================================
GM mode on:

I'm cutting off the turn description here so you guys can do your
engineering and crew transfer things.

Honestly, I'll try to get a new list of players/characters/addresses
out real soon now...  (Hopefully tonight).


Richard Johnson
	richard@agora.hf.intel.com




- -- 

-------- TML Message #1626 --------

Archive-Message-Number: 1626
Date: Wed, 17 Oct 90 12:41 EDT
From: METLAY@vms.cis.pitt.edu
Subject: PBEM Distribution List Check for Backup Party Leader

From:	IN%"METLAY@vms.cis.pitt.edu" 17-OCT-1990 12:34:50.64
To:	richard@agora.hf.intel.COM, dan@engrg.uwo.CA, d9bertil@dtek.chalmers.SE, metlay@vms.cis.pitt.edu, jedi@DRYCAS.BITNET, cse426@cck.coventry.AC.UK, jscratch@eklektik.pgh.pa.US, brucer@PSC.BITNET, baranski@meridn.enet.dec.COM, salamon@sdbio2.ucsd.EDU, bgilles
CC:	
Subj:	PBEM Mail Distribution Test

Date: Wed, 17 Oct 90 12:34 EDT
From: METLAY@vms.cis.pitt.edu
Subject: PBEM Mail Distribution Test
To: richard@agora.hf.intel.COM, dan@engrg.uwo.CA, d9bertil@dtek.chalmers.SE,
 metlay@vms.cis.pitt.edu, jedi@DRYCAS.BITNET, cse426@cck.coventry.AC.UK,
 jscratch@eklektik.pgh.pa.US, brucer@PSC.BITNET, baranski@meridn.enet.dec.COM,
 salamon@sdbio2.ucsd.EDU, bgillesp@beast.prime.COM,
 cdba_ltd@uhura.cc.rochester.EDU, kstclair@jacobs.cs.orst.EDU,
 hobbit@ac.dal.CA, grue@batserver.cs.uq.OZ.AU, chris@ssbell.imd.sterling.COM,
 rwmira01@ULKYVX.BITNET, rory@necntc.nec.COM, plb@violin.att.COM,
 npsylv@wmvm1.cc.wm.EDU, milamber@wpi.wpi.EDU, pierson@xenna.encore.COM,
 gsw@moss.att.COM, jlp@hamblin.math.byu.EDU, waylancm@sage.cc.purdue.EDU,
 rona@hpdml92.hp.COM, givler@cbmvax.commodore.COM, macgyver@cis.ohio-state.EDU,
 rancke@diku.DK, markc@hpcvss.cv.hp.COM, bobmah@PSC.BITNET,
 ASSHUSCR@cms.am.cc.reading.AC.UK, bpost@tully.berkeley.EDU,
 jokim@jarthur.Claremont.EDU, rsdean@crdec8.apgea.army.MIL,
 derek%uk.ed.cs.tardis@nsfnet-relay.AC.UK, erich@uqspe.cs.uq.OZ.AU,
 helena@cd.chalmers.SE, malcolm%uk.ac.ed.cstr@nsfnet-relay.AC.UK
Message-id: <1ACB1D3DDE1FA0544A@vms.cis.pitt.edu>
X-Envelope-to: metlay
X-VMS-To: ALLPBEM


To all PBEM PLAYERS, old and new:

Metlay here, running Bhyarrvouf. Having Just been named Mission SubCommander
and Executive Officer of the Alcyon in the game (and backup for the beleaguered
Dan Corrin outside of it), it's now vital that I have working mail paths to 
each and every one of you. Over the next few days, I will investigate the paths
that bounce when this message is mailed, but I can NOT investigate "black holes
(i.e. failed mail that doesn't return a bounce message), so I need all of your
help. Please take 30 seconds to reply to this message, even if you and I have
corresponded many times in the past!

This message will be sent to the Distribution List I currently have, and a copy
will be posted tonight on the TML as well, since that's SURE to reach everyone.
IF YOU ONLY RECEIVE THIS MESSAGE ON THE TML, BE SURE TO TELL ME SO!

My apologies in advance to the TMLers who aren't playing; this is hopefully
the last message of this sort I'll have to post. (Yeah, sure, right. |-< )

metlay

PS. If you have trouble reaching me at metlay@vms.cis.pitt.edu, as some folx
apparently have, I can still receive mail at mpmst1@unix.cis.pitt.edu, my old
address: it's automatically forwarded to my VMS account. But if both addresses
work, please use the VMS one. Thanx again!

-------- TML Message #1627 --------

Archive-Message-Number: 1627
From: "Mark F. Cook" <markc@hpcvss.cv.hp.COM>
Subject: I BEG YOUR PARDON!!!
Date: Wed, 17 Oct 90 21:10:44 PDT

> Date: Tue, 16 Oct 90 09:23:32 PDT
> Reply-To: traveller-request@metolius.WR.TEK.COM (TML Administrator)
> Subject: (1624) Gamemaster '90 this weekend
> 
> Hi all, I will be off to Gamemaster '90 in Boise this weekend.  It
> appears that this Con will be well attended by local TML subscribers:
>
>       Ron Abramson, Boise ID (cowriter of "Total Recall" adventure)
>       Richard Johnson, Hillboro OR (TML PBEM Referee)
>       Mark Cook, Corvallis OR (kid who won the Traveller's Digest
>               random drawing some months back :-)
>       ...

kid?  KID??  Listen mate, I've only been called kid by one other person
since I turned 30 (which was a WHILE back).  The only reason I didn't
climb all over HIM for it was because he's furry, has two laser pistols,
bionic hands (er, paws), and barks.  He also happens to be XO of the
starship I'm currently aboard... for the moment.

I dunno...  Mebbe it's the way I write my TML postings.  I mean, I don't
use the high, squeaky voice any more.  I just don't know....

        Adrian Bish,.. er,.. Mark Cook - Elder Software Engineer

-------- End of TML Messages --------

